Sploosh - released 2011 on iOS & Android.
Sploosh was a physics based game that used the device accelerometer as an input to splash water around a barren environment. In doing this, the player would regrow lush foliage and bring the world back to life.
I directed and produced all of the in-game and promotional art. This was my first foray into art directing a game from beginning to completion, and was hugely rewarding.
See the video at the bottom for a taste of how it looked & played.